Reality Rend - TCG Expansion

The Reality Rend expansion was the first collection in the Zenith TCG, coming out even before the monsters representative of Zenith (Chromaes, Verdeco, Pelago, and Typholeus). It featured 87 total cards.

The card types that appeared in this expansion were:
 * Item cards (23)
 * Genesis cards (1 for each type)
 * Rage Move cards (2 for each type)
 * Monster cards (21)
 * Summoning cards (9)

Card Data
You can see all of the cards and their effects/stats here.

Items-

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Potion

Effect: Restore 10 HP

Rarity: Common

--

Power Potion

Effect: Restore 20 HP

Rarity: Rare

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Ultra Potion

Effect: Restore 30 HP

Rarity: Super Rare

--

Energy Drink

Effect: Increase Speed by 2 for two turns

Rarity: Common

--

Bitter Herb

Effect: Revive a fallen monster at one below it's spirit level. SL1 monsters are fully healed.

Rarity: Super Rare

--

Toxic Petal

Effect: Increase monster's Attack by 2 if held by an Oleand.

Rarity: Rare

--

Crude Spear

Effect: Increase attack by 3 for 3 turns. Can be equipped with status vials.

Rarity: Rare

--

Poison Vial

Effect: Poison an enemy if hit with a weapon this vial is applied to. If the enemy is already poisoned, hits will

deal an additional point of damage.

Rarity: Super Rare

--

Para Vial

Effect: Paralyze an enemy if hit by a weapon this vial is applied to.

Rarity: Super Rare

--

Sacred Ruby

Effect: Add one point to your score.

Rarity: Legendary

--

Shattered Ruby

Effect: Remove one point from your opponent's score.

Rarity: Legendary

--

Steam Cog

Effect: Add 1 to Bonus, Attack, and Speed if held by an Ace Devvi

Rarity: Super Rare

--

Lost Fang

Effect: Increase Bonus and Attack by 2 for 3 turns.

Rarity: Super Rare

--

Reaper's Edge

Effect: Increase attack by 3. Attacks will deal Fire damage alongside your monster's type. Fire type monsters gain

another attack bonus of 2.

Rarity: Legendary

--

Joshi Rippers

Effect: Increase attack by 3. Attacks will deal Earth damage alongside your monster's type. Earth type monsters

gain another attack bonus of 2.

Rarity: Legendary

--

Hades' Scepter

Effect: Increase attack by 3. Attacks will deal Darkness damage alongside your monster's type. Darkness type

monsters gain another attack bonus of 2.

Rarity: Legendary

--

Rope

Effect: Escape from a Showdown.

Rarity: Rare

--

Shovel

Effect: Escape from being trapped.

Rarity: Rare

--

Red Bloom

Effect: Increase attack by 2 permanently (even if a monster falls and is revived)

Rarity: Rare

--

Azure Bloom

Effect: Increase defense by 2 permanently (even if a monster falls and is revived)

Rarity: Rare

--

Energy Transfer

Effect: Play this card when a monster with occupied energy slots is defeated. You can give the energy to any

monster on the field or in your hand.

Rarity: Super Rare

--

Browse

Effect: You may spend occupied energy slots and search your deck. Draw cards equal to the amount of energy spent.

Rarity: Rare

--

Dimensional Mender

Effect: Permanently disable all enemy Jirumatsu's abilities.

Rarity: Limited

Rage Cards-

Blank Genesis

Effect: Increase Normal-type Rage to maximum

Rarity: Common

--

Dark Genesis

Effect: Increase Darkness-type Rage to maximum

Rarity: Super Rare

--

Dragon Genesis

Effect: Increase Dragon-type Rage to maximum

Rarity: Legendary

--

Earth Genesis

Effect: Increase Earth-type Rage to maximum

Rarity: Super Rare

--

Fire Genesis

Effect: Increase Fire-type Rage to maximum

Rarity: Rare

--

Seed Genesis

Effect: Increase Grass-type Rage to maximum

Rarity: Rare

--

Ice Genesis

Effect: Increase Ice-type Rage to maximum

Rarity: Super Rare

--

Light Genesis

Effect: Increase Light-type Rage to maximum

Rarity: Super Rare

--

Thunder Genesis

Effect: Increase Thunder-type Rage to maximum

Rarity: Super Rare

--

Aqua Genesis

Effect: Increase Water-type Rage to maximum

Rarity: Rare

--

Wind Genesis

Effect: Increase Wind-type Rage to maximum

Rarity: Super Rare

Rage Moves-

Hyper Claw

Effect: Add three to your attack this turn.

Rarity: Common

Rage Requirement: 3 Normal

--

Frenzy Jaws

Effect: Add one to your attack this turn. Attack a second time during this round.

Rarity: Common

Rage Requirement: 6 Normal

--

Shady Move

Effect: Flip a coin before you attack. If heads, steal your enemy's item when you attack.

Rarity: Super Rare

Rage Requirement: 3 Darkness

--

Shadow Mimic

Effect: Your opponent must flip a coin before attacking for three turns. If tails, their attack will miss.

Rarity: Super Rare

Rage Requirement: 6 Darkness

--

Legend Ray

Effect: Attack with 12 Dragon damage.

Rarity: Legendary

Rage Requirement: 3 Dragon

--

Call of Legends

Effect: Switch a card from any or your card locations into a showdown. Return it to that location afterwards.

Rarity: Legendary

Rage Requirement: 6 Dragon

--

Temporal Reversion

Effect: You can undo a move your opponent makes. They cannot repeat the action reversed for 1 turn after this card

is used. This card can only be used by Jirumatsu.

Rarity: Limited

Rage Requirement: 6 Dragon

--

Molten Rage

Effect: Deal 2 Earth Damage at the start of the round and four fire damage at the end of the round.

Rarity: Super Rare

Rage Requirement: 3 Earth

--

Landslide

Effect: Your opponent must flip a coin. If tails, their monster becomes trapped and takes 5 Earth damage.

Rarity: Super Rare

Rage Requirement: 6 Earth

--

Infernal Arena

Effect: For six turns, the arena will cause Fire-type Rage to accumulate. Non-Fire-type monsters will take 1 fire damage each turn this card is active.

Rarity: Rare

Rage Requirement: 3 Fire

--

Meltdown

Effect: Reduce your defense to 0 and add 6 to your attack. Lasts five turns.

Rarity: Rare

Rage Requirement: 6 Fire

--

Leeching Vine

Effect: This attack deals 3 Grass damage. Your monster heals 2 HP at the end of each turn.

Rarity: Rare

Rage Requirement: 3 Grass

--

Verdeco's Blessing

Effect: Increase HP by 5, disregarding your spirit level. Can be stacked.

Rarity: Rare

Rage Requirement: 6 Grass

--

Frozen Chamber

Effect: Freeze the enemy and deal 1 Ice damage each turn.

Rarity: Super Rare

Rage Requirement: 3 Ice

--

Frost Armor

Effect: Increase your defense to six and reduce your speed by two.

Rarity: Super Rare

Rage Requirement: 6 Ice

--

Blinding Aura

Effect: Flip a coin before you are attacked. If heads, the attack misses.

Rarity: Super Rare

Rage Requirement: 3 Light

--

Overwhelming Light

Effect: Darkness-type attacks will not deal double damage.

Rarity: Super Rare

Rage Requirement: 6 Light

--

Directional Spark

Effect: You may deal 4 Thunder Damage to enemies in any showdown.

Rarity: Super Rare

Rage Requirement: 3 Thunder

--

Full Discharge

Effect: All monsters (including yours) take 20 Thunder Damage. The card that activated this attack loses two in

all stats permanently.

Rarity: Super Rare

Rage Requirement: 6 Thunder

--

Vicious Whirlpools

Effect: For six turns, enemies in both showdowns will take 1 water damage.

Rarity: Rare

Rage Requirement: 3 Water

--

Tsunami Crash

Effect: Both showdowns are split apart and the opposing monsters take six water damage.

Rarity: Rare

Rage Requirement: 6 Water

--

Razor Wind

Effect: For six turns, increase your attack by 2 and deal one wind damage  at the end of each round.

Rarity: Super Rare

Rage Requirement: 3 Wind

--

Jetstream

Effect: Your team's speed stats are increased by 3 for six turns.

Rarity: Super Rare

Rage Requirement: 6 Wind

Monsters-

--

Miphiola - Earth

SL: 3

Bonus: 3

Attack: 4

Defense: 3

Speed: 2

Ability: Flip a coin after attacking. If heads, your opponent is now Trapped.

Rarity: Super Rare

--

Daiko - Earth

SL: 4

Bonus: 4

Attack: 3

Defense: 5

Speed: 6

Ability: Flip two coins after attacking. If both are heads, your attack will Poison the opposing monster.

Rarity: Super Rare

--

Joshibatu - Earth

SL: 5

Bonus: 3

Attack: 5

Defense: 3

Speed: 3

Ability: Flip three coins before you attack. Increase your attack by the number of heads for that turn.

Rarity: Legendary

--

Loki - Thunder

SL: 1

Bonus: 6

Attack: 3

Defense: 1

Speed: 1

Ability: This monster will always go first, regardless of any status effects.

Rarity: Common

--

Trinacouga - Darkness

SL: 5

Bonus: 3

Attack: 5

Defense: 3

Speed: 3

Ability: Every time this monster's Spirit Level drops, it gains an additional two fire damage, but loses one

defense point.

Rarity: Legendary

--

Meributor - Wind

SL: 3

Bonus: 4

Attack: 3

Defense: 2

Speed: 6

Ability: Before your opponent attacks, you may flip three coins. If all three are heads, the opponent will lose

their turn.

Rarity: Super Rare

--

Meridi - Wind

SL: 2

Bonus: 4

Attack: 2

Defense: 2

Speed: 5

Ability: Before your opponent attacks, you may flip four coins. If all four are heads, the opponent will lose their

turn.

Rarity: Rare

--

Ace Devvi - Fire

SL: 3

Bonus: 3

Attack: 4

Defense: 3

Speed: 2

Ability: +1 to Bonus, Attack, and Speed permanently if holding a Steam Cog.

Rarity: Super Rare

--

Ace Jakki - Normal

SL: 2

Bonus: 2

Attack: 2

Defense: 2

Speed: 4

Ability: Flip two coins after attacking. If both are heads, your attack will Poison the opposing monster.

Rarity: Rare

--

Pyraklorisk - Fire

SL: 5

Bonus: 5

Attack: 6

Defense: 3

Speed: 2

Ability: Gain +2 Attack when against an opponent that has a type advantage over this monster.

Rarity: Legendary

--

Ace Loki - Thunder

SL: 2

Bonus: 6

Attack: 6

Defense: 1

Speed: 1

Ability: This monster will always go first, regardless of any status effects.

Rarity: Rare

--

Targajing - Normal

SL: 4

Bonus: 3

Attack: 5

Defense: 2

Speed: 2

Ability: This monster's bonus will increase by 1 every time it's Spirit Level drops.

Rarity: Super Rare

--

Ace Cuyubi - Light

SL: 3

Bonus: 3

Attack: 3

Defense: 2

Speed: 4

Ability: Flip three coins before you are attacked. If all three are heads, your opponent will miss their attack and

allow you to attack for half damage, no type modifiers.

Rarity: Super Rare

--

Cuyubi - Light

SL: 1

Bonus: 2

Attack: 2

Defense: 1

Speed: 3

Ability: Flip three coins before you are attacked. If all three are heads, your opponent will miss their attack.

Rarity: Common

--

Devvi - Fire

SL: 1

Bonus: 2

Attack: 2

Defense: 2

Speed: 3

Ability: +1 to Bonus, Attack, and Speed permanently if holding a Steam Cog.

Rarity: Common

--

Jakki - Normal

SL: 1

Bonus: 1

Attack: 1

Defense: 1

Speed: 3

Ability: Flip three coins after attacking. If all three are heads, your attack will Poison the opposing monster.

Rarity: Common

--

Oleand - Grass

SL: 1

Bonus: 3

Attack: 2

Defense: 1

Speed: 4

Ability: Flip two coins at any time in a showdown. If both are heads, you will escape the showdown and Poison the

opposing monster.

Rarity: Common

--

Miphian - Earth

SL: 2

Bonus: 2

Attack: 3

Defense: 2

Speed: 1

Ability: Flip a coin after attacking. If heads, your opponent is now Trapped.

Rarity: Rare

--

Faezzard - Wind

SL: 1

Bonus: 2

Attack: 1

Defense: 1

Speed: 1

Ability: You can combine the stats of this card with up to four other Faezzard. These cards will remain together

once they have been joined.

Rarity: Common

--

Tsukiash - Earth

SL:

Bonus:

Attack:

Defense:

Speed:

Ability: This monster cannot be hit in the first turn of a showdown. Flip a coin every turn afterwards until you

get tails. When you get tails, you will be able to be hit.

Rarity: Common

--

Jirumatsu - Dragon

SL: 5

Bonus: 6

Attack: 6

Defense: 4

Speed: 3

Ability: Take 2 of your opponent's cards and replace them with cards from your discard pile.

Rarity: Limited

Summon/Anti-Summon Cards-

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Summon

Effect: Instantly summon any monster from your hand with a Spirit Level below 3 and switch it into a showdown.

Rarity: Rare

--

Special Summon

Effect: Instantly summon any monster from your hand with a Spirit Level below 5 and switch it into a showdown.

Rarity: Super Rare

--

True Summon

Effect: Instantly summon any monster from your hand and switch it into a showdown.

Rarity: Legendary

--

Ritual Summon

Effect: Send any number of monsters to the graveyard. You can summon any monsters with a combined Spirit Level less

than or equal to the combined Spirit Level of the cards sent to the graveyard.

Rarity: Legendary

--

Tribute Summon

Effect: Send one monster to the graveyard and summon any monster from your hand. The summoned monster will have

half of the tributed monster's Spirit Level, rounded down, added to it's own.

Rarity: Legendary

--

True Summon

Effect: Summon two monsters from your deck, hand, or graveyard and immeadiately swith them into showdowns with any

enemy monsters.

Rarity: Legendary

--

Summon Lock

Effect: Your opponent cannot use any summon cards for 5 turns.

Rarity: Super Rare

--

Summon Lock+

Effect: Your opponent cannot use any summon cards for 10 turns.

Rarity: Legendary

--

Ultimate Summon Lock

Effect: Send a Dimensional Mender, 5 Dragon Genesis cards, and a Jirumatsu to the graveyard. Your opponent cannot

use any summon cards for the remainder of the game, and the cards used to trigger this card cannot be retrieved.

Rarity: Legendary